Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games.Ĭontributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite.
Pettifog, Head Researcher of what is now the Comstock House Re-Education Center, thanks to the work and research of his deceased colleague, Francis Pinchot.The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. The foreword and afterword of this diary were written by Dr. She shoots and kills him before leaving, judging him no different than the Founders she condemns. Despite his changed alliances, Fitzroy compares his fascination to a "progressive" zookeeper who always brings an extra banana. In the end, after reading her manifesto in its entirety, he postpones the surgery indefinitely by participating in her escape led by members of the Vox Populi. Shocked by his personal heresy, he foreshadows the transition of Comstock Center from being a research facility into a reeducation center designed to realign dissenters' thoughts via "treatment" bordering on torture. After seeing Fitzroy's extraordinarily high marks on his self-designed intelligence tests, Pinchot finally realizes the truth of her thinking and falls in love with what he sees as a "beautiful mind". However, he learns of the Founders' corruption through repeated conversations with her, still disbelieving her words. At first not understanding her reasons for rebellion, he haughtily reads passages of her manifesto, The People's Voice, making snide remarks. Art book: Atelier Sophie, Firis, Lydie & Suelle: The Alchemists and Mysterious Worlds Official Visual Collection. Pinchot is allowed to observe Fitzroy as long as his superiors see fit, though they would finally opt for a radical option: brain surgery to render her docile. The notes start from the day of her arrest on May 7th, 1909, until her escape on May 13th, a mere week later. They relate his interviews with the Vox Populi leader, Daisy Fitzroy, detained for a brief period at Comstock House.
The Art of Bioshock Infinite not only provides a stunning array of concept art for the game, but it also includes early design sketches and color illustrations of a darker, more sinister version of the city of Columbia that was eventually scrapped in lieu of the colorful and airy city in the sky featured. Francis Pinchot, a psychiatrist trying to discover the secret of rebellious minds, seen through his personal notes and Voxophone recordings. Click here to watch a video review of this book on my channel, From Beginning to Bookend. Mind in Revolt is written from the point of view of Dr.